May 2nd, 2008
I killed Illidan the Betrayer, now promote me
There’s an enjoyably quirky article about multiplayer online games in the latest Harvard Business Review. The authors, professors at Stanford, MIT and North Carolina State, report on whether the likes of World of Warcraft and Everquest can teach real managers any leadership lessons. Tentatively, they conclude that the way players - often complete strangers - operate in teams during these games can be instructive:
True, leading 25 guild members in a six-hour raid on Illidan the Betrayer’s temple fortress is hardly the same as running a complex global organization. For starters, the stakes are just a bit higher in business. But don’t dismiss online games as mere play.










