September 21st, 2007
Avoiding a virtual-world credit crunch
The current credit crisis has caught monetary policy experts by surprise, from the governor of the Bank of England to executives in financial institutions around the world.
But would they have been better prepared if the contributing factors had already been rehearsed in a virtual world economy?
It’s a possibility that would intrigue Michael Boskin, former chairman of the Council of Economic Advisers under the first President Bush.
Now a professor of economics at Stanford University’s Hoover Institution, he was this week appointed chair of the newly created Council of Economic Advisers in the virtual world Gaia Online.
He is the latest in a long line of economists studying virtual worlds, dating back to Edward Castronova’s influential paper on Everquest in 2001.
Mr Boskin told me one thing he would be looking at would be whether there was a need for a central bank in Gaia Online.
“Historically, various institutions have grown up to facilitate banking – we did not have the Federal Reserve till 1913, so central banks can be a fairly recent phenomenon. Seven virtual banks have opened up in Gaia, their interest rates can be different so we may be able to provide more transparency and give users advice on that.”
Gaia does not allow its gold to be converted into real-world currency, unlike Second Life, where its creator Linden Lab, makes money on such currency exchanges.
Second Life avoided a currency crisis earlier this summer when exchanges halved from around 2m US dollars a day following a crackdown on gambling. John Zdanowski, the company’s chief financial officer, said a run on the Linden dollar was avoided through the strategy of managing the money supply so the exchange rate stayed fixed against the dollar – similar to China’s policy.
Economists from the University of Chicago have also been carrying out experiments in Second Life this summer, including a study of whether residents would give up some of their assets to a public fund in exchange for an undisclosed reward.
Eve Online, which enables intergalactic wars and alliances for its members, appointed Eyjolfur Gudmondsson, a resource economist, last month to monitor the transactions of its 200,000 players.
His main focus is currently on how to tackle inflation – one method is to open up new planets for mineral exploitation, reducing commodity prices.
Meanwhile, Edward Castronova has created his own Shakespearian virtual world called Arden, backed by the University of Indiana, where he and his students will carry out experiments testing basic economic principles.
As Shakespeare said: “O brave new world that has such people in it.”




















