Linden Lab’s work-Second Life balance

November 4th, 2009 6:55am

The Second Life virtual world has suffered the reality of company firewalls in its attempts to break into the corporate world.

But not for much longer. Second Life Enterprise, announced on Wednesday, is a version of the virtual world for business, packaged as an appliance that can be plugged easily into a corporate network.

This behind-the-firewall product should give a second enterprise life to Second Life, satisfying the reservations of businesses who feel the consumer-driven open world does not have enough security, controls and content for their needs. Continue reading "Linden Lab’s work-Second Life balance"

Nvidia cloud graphics offer reality check

October 20th, 2009 11:53pm

Nvidia today launched a “GPU computing in the cloud” service that will allow designers to manipulate and check photo-realistic environments in a fraction of the normal time it takes on a PC workstation.

The graphics chipmaker is combining “iray” rendering technology, from its mental images acquisition, with its high-end Tesla chips in a new RealityServer platform. It expects cloud computing providers to offer services based on the platform to designers of cars, aircraft, clothes, homes and office buildings. Continue reading "Nvidia cloud graphics offer reality check"

Beatles beat Guitar Hero, PS3 finally hits No 1

October 20th, 2009 12:00am

The Beatles: Rock Band outsold Guitar Hero 5 in September in the US, while Sony’s PS3 console beat its rivals’ sales figures for the first time, according to the latest figures from the NPD research firm.

The “Battle of the Bands” was a key focus as the two titles were released at the same time, but both were outsold by the latest release in the Halo franchise - Halo 3: ODST - and Madden NFL 10. Continue reading "Beatles beat Guitar Hero, PS3 finally hits No 1"

EA takes the money and runs with iPhone 3.0

October 9th, 2009 11:47pm

A battle of the bands is coming to the iPhone. No sign of Guitar Hero yet, but Electronic Arts showed off Rock Band for the iPhone and iPod touch this week at the CTIA show in San Diego.

That will put it in competition with the hugely successful Tap Tap Revenge from Tapulous, a similar rhythm game that has brought out special editions for musicians such as Coldplay, Lady Gaga and Nine Inch Nails. Continue reading "EA takes the money and runs with iPhone 3.0"

Wii sales get price-cut boost - Nintendo chief

October 6th, 2009 7:44am

Nintendo’s US chief says the $50 price cut for the Wii has given the console a significant sales lift.

Reggie Fils-Aime, Nintendo president in the US, told the FT in an interview that the price reduction was part of a strategy to boost holiday season sales, coupling it with Sunday’s launch of its Wii Fit Plus title. Continue reading "Wii sales get price-cut boost - Nintendo chief"

PSPgo faces iPhone, Android, Windows rivals

October 1st, 2009 7:36pm

Sony’s launch of the PSPgo and its Minis store today will inevitably invoke comparisons with Apple’s iPod touch and the App Store.

But Sony and Nintendo’s handheld consoles will also be competing with forthcoming Android-based smartphones, where the next version of the Google OS will focus on improving 3D gaming performance, as well as from new Windows Mobile devices.

Leading iPhone game publisher Gameloft has 11 titles ready for the launch next week of Skymarket, the Windows Mobile “App Store”.  An interview after the jump with Gonzague de Vallois, Gameloft’s head of publishing, on the challenge facing Sony and Nintendo. Continue reading "PSPgo faces iPhone, Android, Windows rivals"

AT&T, next-gen developers move to OnLive

September 30th, 2009 5:00am

The major video game publishers have switched development of next-generation games from consoles to the OnLive platform of internet-based gaming, according to the service’s founder.

Steve Perlman, (pictured) OnLive chief executive, said his service was also gaining considerable attention from investors, as he announced a major funding round led by AT&T Media Holdings. Continue reading "AT&T, next-gen developers move to OnLive"

Space Invaders on Natal

September 23rd, 2009 8:00pm

Original version of Space Invaders

For gamers who want to know what they will be able to play on the Xbox 360’s ‘Natal’ motion controller, here are a few more details from the FT’s interview with Don Mattrick, head of Microsoft’s games business.

There will be a ‘creator’s panel’ at the Tokyo Game Show on September 24 featuring three of Japan’s top developers discussing the possibilities of Natal. They will be Keiji Inafune of Capcom, the man behind zombies-in-a-mall hit Dead Rising; Sega’s Toshihiro Nagoshi, the creator of Super Monkey Ball; and Hideo Kojima, previously of Konami, the director of the Metal Gear Solid series.

Continue reading "Space Invaders on Natal"

Holy Kindles Batman! Sony comics have e-readers licked

September 18th, 2009 11:46pm

Sony’s e-book reader may have been put in the shade by the Amazon Kindle, but the consumer electronics giant is planning a superhero-style comeback in the comics genre.

At a San Francisco event on Thursday night, Sony showed off its new handheld PSPgo console, launching on October 1, some forthcoming downloadable “Mini” games and its Digital Comics, an addictive new service for the PSP coming in  December. Continue reading "Holy Kindles Batman! Sony comics have e-readers licked"

A good start for the PS3 Slim - but is it good enough?

September 8th, 2009 6:38am

Sony PS3The first data are starting to appear on sales of Sony’s revamped Playstation 3 “Slim” since price cuts went into effect at the start of September. The data are good. The question is whether they are good enough.

In Japan, research company Enterbrain says that Sony sold 150,252 PS3 Slims in the four days between its launch on September 3 and September 6. That is the highest weekly sales number Sony has recorded for the PS3 since its launch in 2006 and also compares well with products past, such as the 170,779 units of Nintendo’s DSi handheld console sold during its first two days in the shops last autumn. Continue reading "A good start for the PS3 Slim - but is it good enough?"